new GlRenderer()
Wraps around a Three.js GLRenderer and sets up the scene and shaders.
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Example
<!-- a Canvas element with id: glcanvas is required! -->
<canvas id="glcanvas"></canvas>
<script>
let renderer = new GlRenderer();
var red = new SolidSource( renderer, { color: { r: 1.0, g: 0.0, b: 0.0 } } );
let output = new Output( renderer, red )
renderer.init();
renderer.render();
</script>
Members
fragmentShader
The fragment shader
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nodes
All the nodes currently added to this renderer
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scene
A reference to the threejs scene
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vertexShader
The vertex shader
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Methods
dispose()
Disposes the renderer
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(static) init()
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(static) render()
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